wbc
rh5_legs_floating_base Namespace Reference

Variables

 floating_base_state = RigidBodyStateSE3()
 
 position
 
 orientation
 
 linear
 
 angular
 
 robot_model = RobotModelRBDL()
 
 r = RobotModelConfig()
 
 file_or_string
 
 floating_base
 
 contacts = ActiveContacts()
 
 names
 
 a = ActiveContact()
 
 mu
 
 active
 
 elements = []
 
 contact_points
 
 solver = QPOASESSolver()
 
 cfg = TaskConfig()
 
 name
 
 root
 
 tip
 
 ref_frame
 
 priority
 
 activation
 
 type
 
 weights
 
 scene = AccelerationSceneTSID(robot_model, solver, 0.001)
 
 ctrl = CartesianPosPDController()
 
 setpoint = RigidBodyStateSE3()
 
 feedback = RigidBodyStateSE3()
 
 control_output = RigidBodyStateSE3()
 
 joint_state = Joints()
 
list init_pos
 
 js = JointState()
 
 speed
 
 acceleration
 
 microseconds
 
 qp = scene.update()
 
 solver_output = scene.solve(qp)
 

Variable Documentation

◆ a

rh5_legs_floating_base.a = ActiveContact()

◆ acceleration

rh5_legs_floating_base.acceleration

◆ activation

rh5_legs_floating_base.activation

◆ active

rh5_legs_floating_base.active

◆ angular

rh5_legs_floating_base.angular

◆ cfg

rh5_legs_floating_base.cfg = TaskConfig()

◆ contact_points

rh5_legs_floating_base.contact_points

◆ contacts

rh5_legs_floating_base.contacts = ActiveContacts()

◆ control_output

rh5_legs_floating_base.control_output = RigidBodyStateSE3()

◆ ctrl

rh5_legs_floating_base.ctrl = CartesianPosPDController()

◆ elements

list rh5_legs_floating_base.elements = []

◆ feedback

rh5_legs_floating_base.feedback = RigidBodyStateSE3()

◆ file_or_string

rh5_legs_floating_base.file_or_string

◆ floating_base

rh5_legs_floating_base.floating_base

◆ floating_base_state

rh5_legs_floating_base.floating_base_state = RigidBodyStateSE3()

◆ init_pos

list rh5_legs_floating_base.init_pos
Initial value:
1= [0,0,-0.2,0.4,0,-0.2,
2 0,0,-0.2,0.4,0,-0.2]

◆ joint_state

rh5_legs_floating_base.joint_state = Joints()

◆ js

rh5_legs_floating_base.js = JointState()

◆ linear

rh5_legs_floating_base.linear

◆ microseconds

rh5_legs_floating_base.microseconds

◆ mu

rh5_legs_floating_base.mu

◆ name

rh5_legs_floating_base.name

◆ names

rh5_legs_floating_base.names

◆ orientation

rh5_legs_floating_base.orientation

◆ position

rh5_legs_floating_base.position

◆ priority

rh5_legs_floating_base.priority

◆ qp

rh5_legs_floating_base.qp = scene.update()

◆ r

rh5_legs_floating_base.r = RobotModelConfig()

◆ ref_frame

rh5_legs_floating_base.ref_frame

◆ robot_model

rh5_legs_floating_base.robot_model = RobotModelRBDL()

◆ root

rh5_legs_floating_base.root

◆ scene

rh5_legs_floating_base.scene = AccelerationSceneTSID(robot_model, solver, 0.001)

◆ setpoint

rh5_legs_floating_base.setpoint = RigidBodyStateSE3()

◆ solver

rh5_legs_floating_base.solver = QPOASESSolver()

◆ solver_output

rh5_legs_floating_base.solver_output = scene.solve(qp)

◆ speed

rh5_legs_floating_base.speed

◆ tip

rh5_legs_floating_base.tip

◆ type

rh5_legs_floating_base.type

◆ weights

rh5_legs_floating_base.weights