wbc
rh5_legs_floating_base.py File Reference

Namespaces

namespace  rh5_legs_floating_base
 

Variables

 rh5_legs_floating_base.floating_base_state = RigidBodyStateSE3()
 
 rh5_legs_floating_base.position
 
 rh5_legs_floating_base.orientation
 
 rh5_legs_floating_base.linear
 
 rh5_legs_floating_base.angular
 
 rh5_legs_floating_base.robot_model = RobotModelRBDL()
 
 rh5_legs_floating_base.r = RobotModelConfig()
 
 rh5_legs_floating_base.file_or_string
 
 rh5_legs_floating_base.floating_base
 
 rh5_legs_floating_base.contacts = ActiveContacts()
 
 rh5_legs_floating_base.names
 
 rh5_legs_floating_base.a = ActiveContact()
 
 rh5_legs_floating_base.mu
 
 rh5_legs_floating_base.active
 
 rh5_legs_floating_base.elements = []
 
 rh5_legs_floating_base.contact_points
 
 rh5_legs_floating_base.solver = QPOASESSolver()
 
 rh5_legs_floating_base.cfg = TaskConfig()
 
 rh5_legs_floating_base.name
 
 rh5_legs_floating_base.root
 
 rh5_legs_floating_base.tip
 
 rh5_legs_floating_base.ref_frame
 
 rh5_legs_floating_base.priority
 
 rh5_legs_floating_base.activation
 
 rh5_legs_floating_base.type
 
 rh5_legs_floating_base.weights
 
 rh5_legs_floating_base.scene = AccelerationSceneTSID(robot_model, solver, 0.001)
 
 rh5_legs_floating_base.ctrl = CartesianPosPDController()
 
 rh5_legs_floating_base.setpoint = RigidBodyStateSE3()
 
 rh5_legs_floating_base.feedback = RigidBodyStateSE3()
 
 rh5_legs_floating_base.control_output = RigidBodyStateSE3()
 
 rh5_legs_floating_base.joint_state = Joints()
 
list rh5_legs_floating_base.init_pos
 
 rh5_legs_floating_base.js = JointState()
 
 rh5_legs_floating_base.speed
 
 rh5_legs_floating_base.acceleration
 
 rh5_legs_floating_base.microseconds
 
 rh5_legs_floating_base.qp = scene.update()
 
 rh5_legs_floating_base.solver_output = scene.solve(qp)